<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>yuozas ✦ research</title><description>Cursed geometry as engineering canon, game-engine heresies, and systems for humans — every claim checkable.</description><link>https://portfolio.euphelia.eu/</link><language>en</language><item><title>A Monorepo of Micro-Libraries</title><link>https://portfolio.euphelia.eu/research/monorepo-of-micro-libraries/</link><guid isPermaLink="true">https://portfolio.euphelia.eu/research/monorepo-of-micro-libraries/</guid><description>A CMake workspace that behaves like a .sln: drop a lib_ folder in and everything wires up — engine-agnostic C++ cores with thin C shims, and every claim on this page compiles.</description><pubDate>Tue, 21 Jul 2026 00:00:00 GMT</pubDate></item><item><title>One Library, Every Engine</title><link>https://portfolio.euphelia.eu/research/one-library-every-engine/</link><guid isPermaLink="true">https://portfolio.euphelia.eu/research/one-library-every-engine/</guid><description>Opaque handle, structured result, out-params, and a hard rule: exceptions never cross the ABI. Plus the six defects — three of them latent ABI bugs — that a &apos;30-minute fix&apos; turned out to be hiding.</description><pubDate>Tue, 21 Jul 2026 00:00:00 GMT</pubDate></item><item><title>The Developer&apos;s Prism</title><link>https://portfolio.euphelia.eu/research/developer-prism/</link><guid isPermaLink="true">https://portfolio.euphelia.eu/research/developer-prism/</guid><description>The Book of the Two and the Three, read as an engineering text: theorems are directions, proof discipline is the length — and systems that can lie must be constantly re-proven.</description><pubDate>Wed, 15 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Heresy II: The Blanket Problem</title><link>https://portfolio.euphelia.eu/research/the-blanket-problem/</link><guid isPermaLink="true">https://portfolio.euphelia.eu/research/the-blanket-problem/</guid><description>Engines treat programmer-experience and designer-experience as a zero-sum tug of war. Web development signed a peace treaty twenty years ago. Game engines never did.</description><pubDate>Wed, 15 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Heresy I: Why I left Unity</title><link>https://portfolio.euphelia.eu/research/why-i-left-unity/</link><guid isPermaLink="true">https://portfolio.euphelia.eu/research/why-i-left-unity/</guid><description>Game engines optimize for the people who can&apos;t code — at the expense of their strongest users. A personal archaeology, with commit hashes.</description><pubDate>Wed, 15 Jul 2026 00:00:00 GMT</pubDate></item></channel></rss>