A chill hacking life simulator: you go from curious teenager to skilled hacker by typing real commands (nmap, hashcat, ssh) into a simulated terminal — no time pressure, lo-fi atmosphere, and a morality system that drifts between white, gray, and black hat based on what you actually do rather than dialogue choices.
The engineering angle is design discipline: the game design documentation was written to ~90% completeness before the prototype — bipolar stats (−100 to +100 axes like Empathy ↔ Apathy), a device ecosystem (PC, laptop, Flipper-style tools, hardware crafting), dynamic forums with reputation and gigs. The prototype already has a command parser + registry, terminal UI with history, the stat and reputation systems, and device/inventory handling, built on an event-bus + autoload architecture.
Early development; aimed at Steam. The code side is planned as open-source-for-education once it’s presentable.