An isometric 2D-graphics survival game built on the Godot.NET SDK. The interesting work is systems, not content:
- Procedural world generation with biomes.
- Isometric depth sorting — correct draw order for a 3D-feeling world rendered from 2D sprites.
- Day/night cycle and weather layered over an entity-component structure.
- Save/load with delta compression — persisting a generated world without writing the whole thing to disk every time.
- AI-controlled enemies, player inventory, and interaction systems.
About 50 C# scripts organized into Core / Gameplay / UI / Editor / Shaders. A different engine and rendering problem set than my Unity work (Darker Darkness Darkens) — picked deliberately to learn Godot’s scene model with C#.