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Juozas Žilys
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Ceiro (Godot isometric survival)

Procedurally generated isometric survival game in Godot 4 + C# — biome generation, day/night and weather systems, and save files with delta compression.

Role
Solo
Period
2025
Repo
github

Godot 4.4 · C# · .NET 8

An isometric 2D-graphics survival game built on the Godot.NET SDK. The interesting work is systems, not content:

  • Procedural world generation with biomes.
  • Isometric depth sorting — correct draw order for a 3D-feeling world rendered from 2D sprites.
  • Day/night cycle and weather layered over an entity-component structure.
  • Save/load with delta compression — persisting a generated world without writing the whole thing to disk every time.
  • AI-controlled enemies, player inventory, and interaction systems.

About 50 C# scripts organized into Core / Gameplay / UI / Editor / Shaders. A different engine and rendering problem set than my Unity work (Darker Darkness Darkens) — picked deliberately to learn Godot’s scene model with C#.