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terminal-1.mdx

Terminal:1 (hacking life simulator)

Systems-driven hacking life sim in Godot 4 — authentic terminal commands, bipolar stat system, fluid white/gray/black-hat reputation. Design-first: the GDD was ~90% done before the prototype.

Solo 2025 – present Godot 4GDScript

A chill hacking life simulator: you go from curious teenager to skilled hacker by typing real commands (nmap, hashcat, ssh) into a simulated terminal — no time pressure, lo-fi atmosphere, and a morality system that drifts between white, gray, and black hat based on what you actually do rather than dialogue choices.

The engineering angle is design discipline: the game design documentation was written to ~90% completeness before the prototype — bipolar stats (−100 to +100 axes like Empathy ↔ Apathy), a device ecosystem (PC, laptop, Flipper-style tools, hardware crafting), dynamic forums with reputation and gigs. The prototype already has a command parser + registry, terminal UI with history, the stat and reputation systems, and device/inventory handling, built on an event-bus + autoload architecture.

Early development; aimed at Steam. The code side is planned as open-source-for-education once it’s presentable.

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you read the whole thing — thank you

run.exe
  • go: home ✦
  • go: now
  • go: the shelf
  • go: creative corner
  • go: about me
  • go: cv (for the serious)
  • go: the 2020 site
  • open: a random project
  • do: copy email
  • do: print / download cv
  • do: sparkle burst
  • do: sign the guestbook